Ashirion Games — Tabletop RPG

The world drowned. The truth was buried with it.

Ouroboros: Age of Drowning is a narrative-driven TTRPG of surreal horror, occult investigation, and forbidden Alchemy. You play members of a League sent to investigate mysteries, recover pre-Drowning knowledge, navigate dangerous places, and uncover truths the New Order would rather keep buried.

Field Notes Genre — surreal horror & occult investigation
Setting — a flooding steampunk Victorian world
Society — divided by class, power, and survival
Alchemy — the forbidden art that may explain more than anyone admits
Actual Play — investigate, research, transgress, and discover
A domed city in the high grounds, an airship flies on clear sky and a train exits the gates
—0 fathoms— Above

The Status Quo.

The New Order holds civilization together as the waters continue to rise. The Magistrate governs from the Vantage, the Clockwork Faction builds its Domed Cities, and the Kommonwealth struggles to endure in the Shallows. Beneath their authority, old traditions, forbidden knowledge, and forgotten folklore still survive.

“We stopped asking who to blame for the rising waters. We started asking who will save us.” — Survivor's ledger, unknown author
Play Style

Investigation-first

Follow evidence, make questions and study strange phenomena, the Aetherika that can be both massive and vast thunderstorms to subtle and obscure spirits.

Tone

Surreal & spiritual

Aetherika marks places where the Otherworld presses against Reality. Dreams intrude upon waking life, familiar places become uncanny, and the laws of the world begin to bend.

Alchemy

Forbidden ritual

The Taboo Art survives through hidden traditions, coded texts, forbidden experiments, parts of the Great Work. Every practice changes both matter and practitioner.

Stakes

Complications

Success rarely arrives clean. What you gain costs something you didn't put on the table.

—5 fathoms— Shallows

League Missions

Your League is sent where others will not go: into abandoned settlements, dangerous ruins, political intrigues, and places touched by Aetherika. You investigate disappearances, recover pre-Drowning texts and relics, follow strange phenomena, and uncover secrets buried beneath the official history.

—10 fathoms— Below

What stirs below

The deeper your League investigates, the further it enters the mysteries of Aether and the Otherworld. Dreams become places. Folklore leaves traces in the physical world. Ancient Alchemical traditions reveal fragments of the Great Work. Reality itself begins to look less certain.

—40 fathoms— The Drowning

Actions & Consequences

The League cannot descend without consequence. Forbidden knowledge draws attention, Aetherika leaves its mark, and the practices that reveal the truth can change those who use them. Stress, Harm, Surreality, Shadow, and Complications ensure that what happens during an investigation follows the League home.


"To cling to any form of Reality is Insanity." — Shirad, Igun Survivor of the MeteorFall

Release is planned through Kickstarter and DriveThruRPG, in both PDF and print hardcover.

Current Chapter
Basic Rules — standalone quickstart
Focus
Rules consistency, mechanic clarity, Complications
Planned Formats
PDF · Print hardcover
Planned Channels
Kickstarter · DriveThruRPG